Gear Bonuses
Weapons, gloves and set bonuses, and which skills they improve.
Which skills gear affects
Gear only improves Core and Tactics branch skills. Each gear tier targets 4 of the 8 Core/Tactics options of a class, so check the tier before you choose a build.
Weapons
- Increase the damage of a targeted skill, or add a special effect.
- Also reduce that skill category's cooldown by 15%.
- From tier 7 (item level 70+), every weapon has a special effect.
Gloves
Gloves give a damage boost to the next cast of one skill after you cast another:
| Gloves | Trigger | Bonus |
|---|---|---|
| Core gloves | Cast a Tactics skill | Next Core cast +180% |
| Tactics gloves | Cast a Core skill | Next Tactics cast +55% (4.5 s internal cooldown) |
The bonus lasts up to 20 s and applies to every hit of that one cast. Recasting the trigger refreshes the bonus but doesn't stack it.
Because Core recasts faster than Tactics, Tactics gloves boost every Tactics cast, while Core gloves boost only one Core cast per Tactics cast.
Sets
| Pieces | Silver Dawn | Terrifying Guard |
|---|---|---|
| 2 | Core cooldown −15% | Tactics cooldown −15% |
| 4 | Core damage +120% | Tactics damage +110% |
Compare every tier in the Gear Buffs tool.