Classes and Skill Trees
The six classes, the four skill categories, and how skill ranks unlock in the talent tree.
Classes
| Class | Skill ids start with |
|---|---|
| Warrior | 1 |
| Archer | 2 |
| Mage | 3 |
| Assassin | 4 |
| Priest | 5 |
| Warlock | 6 |
Skill categories
Every class has four skill slots, one per category:
| Category | Notes |
|---|---|
| Basic | Called "Normal" in game. Short cooldown, no global cooldown. |
| Core | Main damage skill. |
| Tactics | Medium cooldown (13 s base). |
| Ultimate | Long cooldown (21 s base). |
Each category offers two base skills, and each base skill splits into two branches, so you choose between four options per slot.
Ranks
- Picking a base skill in the tree unlocks it.
- The branch node then levels the skill through Ranks 1 to 3. Some ranks also switch on a passive bonus.
- Rank 4 ("Skill+") is a separate node after the branch. It turns the skill into a stronger version with much higher damage rates.
Enhancement nodes
Each branch has a five-level enhancement node:
- Tactics and Ultimate: cooldown −5% / −10% / −15% / −20% / −25%.
- Basic and Core: +10 targets.
Rank 4 requires the enhancement node at level 5, so every Rank 4 Tactics or Ultimate skill already has −25% cooldown (Tactics 13 s → 9.75 s, Ultimate 21 s → 15.75 s).
See every skill's numbers in the Skill Damage Rates tool.